Electronic Arts (NASDAQ: EA) and Mulesoft (NASDAQ:MULE) are both mid-cap consumer discretionary companies, but which is the better investment? We will contrast the two businesses based on the strength of their valuation, risk, earnings, analyst recommendations, dividends, institutional ownership and profitability.
Earnings and Valuation
This table compares Electronic Arts and Mulesoft’s revenue, earnings per share and valuation.
|Gross Revenue||Price/Sales Ratio||EBITDA||Earnings Per Share||Price/Earnings Ratio|
|Electronic Arts||$5.02 billion||7.13||$1.58 billion||$3.74||31.01|
|Mulesoft||$234.86 million||2.28||-$53.90 million||N/A||N/A|
Electronic Arts has higher revenue and earnings than Mulesoft.
This table compares Electronic Arts and Mulesoft’s net margins, return on equity and return on assets.
|Net Margins||Return on Equity||Return on Assets|
Insider & Institutional Ownership
93.8% of Electronic Arts shares are held by institutional investors. 2.6% of Electronic Arts shares are held by insiders. Strong institutional ownership is an indication that endowments, hedge funds and large money managers believe a stock will outperform the market over the long term.
This is a breakdown of current ratings and target prices for Electronic Arts and Mulesoft, as provided by MarketBeat.com.
|Sell Ratings||Hold Ratings||Buy Ratings||Strong Buy Ratings||Rating Score|
Electronic Arts presently has a consensus price target of $121.18, suggesting a potential upside of 4.48%. Mulesoft has a consensus price target of $26.00, suggesting a potential upside of 16.80%. Given Mulesoft’s higher possible upside, analysts clearly believe Mulesoft is more favorable than Electronic Arts.
Electronic Arts beats Mulesoft on 10 of the 11 factors compared between the two stocks.
About Electronic Arts
Electronic Arts Inc. develops, markets, publishes and distributes games, content and services that can be played by consumers on a range of platforms, which include consoles, personal computers (PCs), mobile phones and tablets. The Company’s games and services are based on a portfolio of intellectual property that includes established brands, such as FIFA, Madden NFL, Star Wars, Battlefield, the Sims and Need for Speed. The Company markets and sells its games and services through retail channels and through digital distribution channels. The Company’s PC games and additional content can be downloaded directly through its Origin online platform, as well as through third-party online download stores. Its mobile, tablet and PC free-to-download games and additional content are available through third-party application storefronts, such as the Apple Application Store and Google Play.
MuleSoft, Inc. is engaged in providing a software platform that connects a range of technologies. The Company enables organizations to manage and secure the flow of data between all systems in the enterprise. The Company offers organizations to create agile infrastructures. The Company has developed Anypoint Platform. The Company’s customers use its Anypoint Platform to connect their applications, data, and devices into an application network where systems are pluggable instead of glued together with custom integration code. The application network enables a self-serve infrastructure through discoverable building blocks, or nodes, that can be used and reused to rapidly compose applications. With an application network built with Anypoint Platform, organizations can transform into composable enterprises.
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