Roblox Corporation (NYSE:RBLX – Get Free Report) Director Gregory Baszucki sold 16,666 shares of Roblox stock in a transaction on Thursday, October 1st. The stock was sold at an average price of $42.87, for a total transaction of $714,471.42. Following the transaction, the director directly owned 1,252,836 shares in the company, valued at approximately $53,709,079.32. This represents a 1.31% decrease in their ownership of the stock. The sale was disclosed in a filing with the Securities & Exchange Commission, which is accessible through this link. The transaction was executed under a pre-arranged Rule 10b5-1 trading plan.
Gregory Baszucki also recently made the following trade(s):
- On Tuesday, September 1st, Gregory Baszucki sold 16,666 shares of Roblox stock. The shares were sold at an average price of $40.47, for a total transaction of $674,473.02.
- On Tuesday, August 4th, Gregory Baszucki sold 16,666 shares of Roblox stock. The shares were sold at an average price of $37.46, for a total transaction of $624,308.36.
Roblox Trading Up 2.6%
Shares of Roblox stock traded up $1.12 during trading hours on Friday, hitting $44.12. The company’s stock had a trading volume of 9,262,404 shares, compared to its average volume of 11,870,548. The company has a market capitalization of $29.56 billion, a PE ratio of -30.85 and a beta of 1.47. The company has a debt-to-equity ratio of 7.82, a current ratio of 0.82 and a quick ratio of 0.82. The stock has a 50 day moving average of $42.41 and a 200 day moving average of $48.38. Roblox Corporation has a 12 month low of $33.88 and a 12 month high of $141.95.
Analysts Set New Price Targets
RBLX has been the subject of several research analyst reports. UBS Group set a $40.00 price target on shares of Roblox in a report on Monday, September 21st. Seaport Research Partners lowered shares of Roblox to a “neutral” rating in a report on Monday, June 29th. Weiss Ratings reaffirmed a “sell (e+)” rating on shares of Roblox in a research report on Monday, September 21st. Wall Street Zen raised shares of Roblox from a “sell” rating to a “hold” rating in a research note on Saturday, July 18th. Finally, BMO Capital Markets cut Roblox from an “outperform” rating to a “market perform” rating and set a $45.00 target price for the company. in a report on Friday, July 31st. One investment analyst has rated the stock with a Strong Buy rating, thirteen have issued a Buy rating, thirteen have issued a Hold rating and four have given a Sell rating to the stock. According to MarketBeat.com, Roblox currently has an average rating of “Hold” and an average target price of $60.79.
Check Out Our Latest Stock Analysis on RBLX
Institutional Trading of Roblox
Hedge funds and other institutional investors have recently made changes to their positions in the business. LM Advisors LLC acquired a new position in Roblox during the fourth quarter worth $35,000. Hanson & Doremus Investment Management acquired a new stake in Roblox in the 1st quarter valued at $25,000. Basecamp Wealth Advisors LLC lifted its position in Roblox by 98.8% during the 1st quarter. Basecamp Wealth Advisors LLC now owns 507 shares of the company’s stock worth $29,000 after buying an additional 252 shares in the last quarter. Root Financial Partners LLC lifted its position in Roblox by 100.7% during the 1st quarter. Root Financial Partners LLC now owns 564 shares of the company’s stock worth $32,000 after buying an additional 283 shares in the last quarter. Finally, Western Wealth Management LLC acquired a new position in shares of Roblox during the 1st quarter worth about $33,000. 94.46% of the stock is currently owned by institutional investors and hedge funds.
About Roblox
Roblox Corporation (NYSE:RBLX) operates an online entertainment platform where users can create, share and experience interactive 3D content. The platform hosts user-generated games and other virtual experiences across genres, including entertainment, social activities, education and simulated environments.
Roblox provides development tools through Roblox Studio, enabling creators to build and publish experiences, digital items and other content. Users can customize avatars, interact with others and access the platform across supported computers, mobile devices, gaming consoles and virtual reality systems.
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